Humans don't have special background setting, so they were placed to various places as common NPCs. They have excellent fecundity and the largest population among the Good Eight Races. You can see a large number of Humans in many cities and villages. Their greatest features are diversity, versatility, and above all, population. In the Elder Tale world, Humans are average and standard race in many ways. It's up to you what kind of change Humans make. It means you can easily characterize and adapt them. Humans are the standard race, and have no special ability. Please make that useful for the characterizing and strengthening of your PC (player character), scenario creation, and completion of background information. This time, Into the Theldesia introduces the characteristics, livelihoods, unions, and additional Race-Skills of two races Humans and Half-Alvs. Mankind, including Earthlings and Adventurers, consists of the Good Eight Races: Humans with the largest population denizen of forest Elves denizen of mountain Dwarves the three beastmen of Wolf Fangs, Felinoids, and Fox Tails, and the Race of Rituals that was born to manipulate the magic, and posthumous child of extinct Alv race, the Half-Alvs. I will be delighted if this article helps you to understand Earthlings and build a friendship with them. To live in this different world, having a relationship with Earthlings is inevitable. This introduction will be divided into 4 separate times for their races. But now, it became clear that they're mankind that have their own will.įrom this point, Into the Theldesia will introduce the Earthlings, the closest-but still mysterious people-to the Adventurers. Earthlings used to be mere NPCs that operate according to program.
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