(If asked, overwrite with the latest version of Nightstrikers.) Please make sure, that you first download the latest version of this mod. There can be tracked, when an object is gone and what objects are tracked, with reference and base object info. The new object logging is available with debugging and has it's own log. This is not something that will crash your game or hurt performance. This produces an error, because the script thought bob is alive. Once an object is no longer valid (NPC is dead, out of range or something else), the script still tries to do something before it recognizes, "oh, bob is dead. added itemUse logging to user script BLD_System_itemUse.log (available when debugging is enabled in Fallout4.ini)īLD works with active magic effects. added hit logging to user script BLD_System_hits.log (available when debugging is enabled in Fallout4.ini) added object logging to user script BLD_System_object.log (available when debugging is enabled in Fallout4.ini) (those are harmless and if you want to know more, read the explanation below.) again reduced script spam, when debugging is enabled. Synths are now excluded from the extra limb damage effect from shotguns. Added cloak effect timer (distributes BLD_System to NPCs - Headshots, bleedings, stagger etc.) All other options are only available in the holotape) (due to limitations of the framework, you can only resize or position it with MCM. Widget failed to show, when you load a game with an active bleeding.
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